Friday, January 30, 2009

Crafting War.

There are 11 million players currently experiencing the nearly orgasmic online experience of World Of Warcraft. I'm here to make an analysis on why that might be.

Blizzard has always done a very good job on their games. Most are full of Pop Culture references, or general humor as it would be. While WoW will always be a funny game, with an almost cartoony visage to it (I swear to god, Orcs have shoulderpads that could house a family of five!), it also sets a very effective theme depending on where you choose to adventure. With that, comes the Choice of Character. With ten different races split up into two large factions, the Horde (Orcs, Trolls, Tauren, Undead and Blood Elves) and the Alliance (Humans, Dwarves, Gnomes, Night Elves and the Draenei) they effectively set up a basis for PvP. It's nice, clean and efficient. Not only that, but further you have your classes, all very different from each other (Warrior, Rogue, Mage, Priest, Warlock, Shaman, Hunter, Druid and Paladin), which then become even MORE diversified when you specialize talent points into three trees, different for each class. Effectively, we have every possible role covered. 

Second, is the stunning amount of work that went in. Every zone is completely different, the music accompanying each one perfect. The quests, and characters, and beasts roaming about is perfectly pulled off. It just makes sense. Parts can be really creepy, ven though my character is effectively a Cow-man. It's great.

It's epic. When you conquer that huge dragon, or that bastard machine (looking at you, Fel Reaver) there is definitely  a feeling of achievement. The landscapes make you feel epic, the gear makes you feel epic, it's great!

It caters to everyone. Whether you like to be an Arena gladiator, and get a partner or four and face off against other players, or feel the need to join groups of 10 or more players to defeat difficult bosses. Whether you'd rather join Battlegrounds, or collect mounts / pets. It's all there.

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